πŸ‘‹ Hello, I'm

I love designing and creating πŸš€. I'm a lifelong learner, and I love what I do. A passionate Designer and Developer based in Australia.πŸ“

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Projects

Achievements

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Years

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About Me

A dedicated Designer based in Australia πŸ“

I blend design and technology to develop inclusive, user-focused solutions. As a Service and Human-Centred Designer, I aim to create meaningful impact, while my work in UI/UX and Interaction Design transforms these ideas into intuitive, engaging interfaces. With a background in game development and web programming, I bring hands-on technical skills to prototype, build, and test immersive experiences across digital platforms and VR game environments.

  • Service blueprints
  • Current/future state mapping
  • User journeys
  • Work Experiences

    1. VOLUNTEER TEACHING ASSISTANT – UX DESIGN

      Torrens University (Hybrid work)

      • Supported students in UX and design thinking concepts, helping them apply HCD in project-based learning
      • Guided development of responsive web solutions and C# applications through practical, user-focused design
    2. UI/UX FULL STACK DEVELOPER - AQUACULTURE DATA PLATFORM

      Vietnam Ministry of Science & Technology (Remote work)

      • Led the front-end development of a real-time environmental monitoring dashboard for aquaculture operations
      • Designed a user-friendly and accessible UI/UX interface specifically tailored for users with limited technical literacy, such as local farmers and field technicians
      • Conducted on-site user research to identify pain points, usability challenges, and visual data requirements in low-infrastructure contexts
      • Developed intuitive navigation flows, visual cues, and interactive guides to support efficient decision-making in high-pressure, low-tech environments
      • Collaborated with scientists, engineers, and government stakeholders to ensure alignment between technical architecture and user experience goals
    3. VOLUNTEER SERVICE & EXPERIENCE DESIGNER (EDUCATION GAME)

      SA Department for Education (Remote work)

      • Designed and developed an interactive, browser-based educational game to support Year 7 EAL/D learners with cognitive impairments
      • Applied inclusive design and accessibility principles to ensure the game was usable, engaging, and equitable for students with diverse learning needs
      • Collaborated with teachers and education stakeholders to align game mechanics with curriculum goals and classroom needs
      • Designed intuitive game flows, clear visual feedback, and scaffolded interaction patterns to promote independent learning
      • Conducted user testing with educators to ensure functionality, ease of use, and pedagogical effectiveness
    4. LEAD VR DEVELOPER & DESIGNER

      Vivid Studio (Hybrid work)

      • Led the end-to-end design and development of a narrative-driven VR escape game experience showcased at ACMI
      • Applied human-centred design principles to create intuitive, immersive, and emotionally engaging user experiences
      • Conducted usability testing and heuristic evaluation to refine player interaction, comfort, and accessibility in VR
      • Designed and iterated on gameplay systems, interaction flows, and feedback loops to enhance immersion and engagement
      • Collaborated with artists and writers to ensure a seamless integration of story, gameplay mechanics, and player experience
    5. INTERNSHIP VR DEVELOPER & DESIGNER

      Liminal VR (Remote work)

      • Collaborated with the Emotion & Cognition Research Analyst to design VR experiences that aligned with psychological and emotional engagement goals
      • Applied principles of human interaction design to build responsive and intuitive VR gameplay systems
      • Developed and tested mechanics focused on user attention, emotional response, and sensory feedback to create an engaging and comfortable player experience
      • Conducted iterative prototyping and user testing to refine interaction flows and ensure cognitive-affective alignment
      • Integrated research insights into gameplay elements to influence mood, motivation, and immersion across diverse user profiles
    6. JUNIOR TECHNICIAN

      Centrecom Clayton (In-person work)

      • Built PCs
      • Determined software and hardware requirements to provide solutions to problems
      • Responded to queries on software and hardware problems
      • Installed and downloaded appropriate software
      • Adapted existing programs to meet users' requirements
      • Ensured efficient use of applications and equipment
      • Implemented computer networks, designed and maintained websites
      • Repaired and replaced peripheral equipment such as terminals, printers, and modems
      • Managed the customer service desk
      • Answered phone calls
      • Used SAP software
      • Experience with hardware benchmarking tools
      • Performed data recovery and backup solutions
      • Developed an understanding of hardware compatibility and requirement

    My Projects

    • Dental Landing Page

      Introducing a sleek and stylish landing page project designed exclusively for a cutting-edge dental clinic. Our emphasis lies solely on crafting a captivating frontend experience that not only showcases the clinic's excellence but also leaves a lasting impression on visitors.

      Nextjs
      Tailwind
    • Next Portfolio Website

      Welcome to my portfolio website, a concise yet comprehensive platform where I highlight my skills, technologies, and a curated selection of past and present projects.

      Next.js
      Tailwind
      JavaScript
    • Water Management Website

      This project aims to create a user-friendly website for real-time monitoring of essential water parameters in aquaculture. Users, including administrators and the public, can access live data on pH, H2S, NO3, NH4, and temperature (T0) from a central server. This innovative solution enhances aquaculture practices and sustainability in Binh Dinh Province.

      Next
      Tailwind
      JavaScript
    • Games Design and Development Portfolio

      This page features all my published games, ready for you to play or download. Whether you're exploring browser-based prototypes or full releases on different platforms, each game here is a direct link to my work in game design and development. Enjoy the experience and feel free to share your feedback.

      C#
      Unity
      Adobe
      OpenXR
      Oculus-sdk
      Maya
      Blender
    Let's Connect

    I'm currently looking for new opportunitiesβ€”my inbox is always open. Whether you have a question or just want to say hi, I'll do my best to get back to you!